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CS148: Walking thru OpenGL

Preparing for my next computer graphics project Animal Farm, I played around with some animations for a walking horse. The animation of the legs is simple based on the sin function of the movement of the horse. With positive sign for the femoral movement and a negative sign for the lower leg movement.

Now I can inherit this functionality for pretty much every animal on the farm.

My goal is to model a short story out of George Orwells Animal Farm. I wanna keep it simple, so I will just put the famous quote "All animals are equal but some animals are more equal than others." and a pig called Napoleon in it. Anyway should be fun.

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